tile rendering working in origin (0,0) top left

This commit is contained in:
glazenbol
2026-03-26 02:41:16 +01:00
parent 63eaac39bf
commit ea052ce151
4 changed files with 47 additions and 20 deletions
+4 -1
View File
@@ -6,7 +6,10 @@ in vec2 aTexCoord;
out vec2 vTexCoord;
uniform mat4 uModelViewMatrix;
uniform mat4 uProjectionMatrix;
void main() {
vTexCoord = aTexCoord;
gl_Position = vec4(aPosition, 1.0);
gl_Position = uProjectionMatrix * uModelViewMatrix * vec4(aPosition, 1.0);
}