Files
noise-fields/frontend/shader/shader.frag
T
2026-03-23 03:54:26 +01:00

14 lines
263 B
GLSL

#version 300 es
precision highp float;
in vec2 vTexCoord;
out vec4 fragColor;
uniform sampler2DArray uTexArray;
uniform int uLayer;
void main() {
float value = texture(uTexArray, vec3(vTexCoord, float(uLayer))).r;
fragColor = vec4(vec3(value), 1.0);
}