Files
noise-fields/frontend/shader/shader.vert
T
2026-03-23 03:54:26 +01:00

13 lines
183 B
GLSL

#version 300 es
precision highp float;
in vec3 aPosition;
in vec2 aTexCoord;
out vec2 vTexCoord;
void main() {
vTexCoord = aTexCoord;
gl_Position = vec4(aPosition, 1.0);
}